Seneca’s Illustration Graduation Show – “We 6”

Dec 11th – Dec 16th, 2014

Creative Blueprint Gallery, 376 Bathurst Street, Toronto

Opening Reception: Dec 11th, 7:00 p.m. – 10:00 p.m.
Gallery Hours: 12:00 p.m. – 6:00 p.m. daily
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Seneca’s Independent Illustration Diploma is excited to present its 7th Art Exhibition, featuring a small cohort of graduating students. Seneca College’s Independent Illustration program produces an amazing array of talented artists in both digital and traditional mediums. These skills, combined with the entrepreneurial business knowledge gained in the program, produce individuals who are ready for immediate work in any aspect of the illustration world.

Please join us on Dec 11th from 7 p.m. to 10 p.m. at Creative Blueprint for an evening of celebration. Again, Aboveground Art Supplies is generously sponsoring the top prize and will be awarded during the evening. Come meet the artists, view outstanding work and enjoy some refreshments.

The Illustration Diploma offered within the School of Creative Arts and Animation at Seneca College is unique in the province. A four semester diploma combines traditional illustrative media, digital media and business skills to give the independent artist the skills necessary to succeed in the rapidly changing world of illustration. In addition to learning about traditional art forms such as drawing, painting, mixed media, printmaking, sculpture and digital media, students will create and register their own small business, have a working website, and have the accounting, marketing and revenue generating skills to succeed as entrepreneurial artists. Graduates go on to work in children’s and comic book illustration, spot and advertising illustration and the burgeoning industry of concept art for TV, film and game animation.

The School of Creative Arts and Animation, part of the Faculty of Communication, Arts and Design, is located at the Seneca@York campus on York University. With campuses across the Greater Toronto Area, Seneca College offers degrees, diplomas and certificates renowned for their quality and respected by employers. Combining the highest academic standards with practical, hands-on learning, expert teaching faculty and the latest technology ensures Seneca graduates are career-ready. Seneca’s Faculty of Communication, Arts and Design is a recognized leader in education for a comprehensive range of fields including animation, graphic design, illustration, photography, music & performance, documentary filmmaking, media, fashion, and event production.

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Society of Illustrators – Educators Symposium

Society of Illustrators Educators Symposium, Oct. 10-12, 2014, New York City

Introduction by Executive Director Anelle Miller and Educators Symposium Chair Chuck Pyle (Academy of Art University)

We are in a time of tumultuous and unpredictable transitions from print to digital but illustrators have survived evolutions in technologies before, in fact due to the resiliency and importance of artists and their work, surpassed expectations. Recall how Cave wall artists transitioned to art on skins, from a fixed location to mobile artworks!

Keynote: It takes two: The Exponential Benefits of Joining Forces

Writer/Illustrator, indie publishing duo Matthew Swanson and Robbi Behr of Idiot’s Books shatter the myth of the lone genius while discussing and demonstrating the powers of collaborative thinking and doing.

This duo have published 57 books between their two companies – Idiots Books and Bobbledy Books for adults and children respectively.

There are different types of collaboration:

  • Passive collaboration –  A works separately and B work separately and combined they make a single product. (ie. writer writes a book and illustrator illustrates it)
  • Active Collaboration – A works with B and their combined effort creates a single product.  Lots of back and forth, writer comments on art and artist comments on writing, they each take the feedback and recombine.
  • Directed Collaboration – A directs B to create the product, ie. Art director or editor

Idiot Books started as a subscription service, sold book subscriptions so they had to create books! After 10 books, publishers started to come to them.  Odd logic of collaboration that two minds together is exponential in it creative output.  It allows for the unexpected which can lead to greater creativity, but must be open to it.

The process for collaboration:

  1. Accept the offer
  2. Add a new concept
  3. Build
Common Ground + Points of difference
Vision

Style

Effort

Respect

Energy

Writer vs. Illustrator

Exponential

Divide jobs and Respect turf

No=Yes (with a but) is better than Yes which actually =No because there is no investment in the response, no critical thinking

Cory Doctorow – “Makers” 81 chapter graphic novel available always for free or donation, more “concerned with obscurity than copyright”! http://craphound.com/makers/download/

Making comics and Graphic Novels an Effective Educational Track – Paul Levitz

Levitz is a writer of over 400 comics and an executive at DC comics

He asks – Why teach comics? and responds that there is an unprecedented desire to be creative.  The tools of distribution and creation are readily available – but without education there is a general absence of craft.  Animation is not a great form of personal expression whereas comics are.  They can also help an artist find their voice.  There is the magic of the form with the creation of secret characters and scenarios. When there is deep research of a subject matter there is a joy in authentic detail and this can be translated into the comic. There is an art to making comics and they do need writers.

Historically in the 1950s – long comics stayed safely in the fiction genre.  Then in 1978 Will Eisner wrote “Contract with God” in reaction to losing his 16 y.o. daughter to leukemia and 18 y.o. son to mental illness. It was a self-published piece of fiction to deal with his loss and anger.  The book touched creative people with issues of religion, god, death and why we live.  Richard Kyle coined the term Graphic Novel.  Art Speigelman wrote Maus in response to his parents holocaust experiences.  Frank Miller wrote Dark Knight and Watchman.  The mainstreaming of the graphic novel began with Persepolis and Funhome.  In Japan, Manga accounts for 33% of all publishing.  The Graphic Novel accounts for 2% of all publishing in the US. In 2005 comics made a comeback with the launch and growth of web comics.  Joe Sacco writes a comic as his tool for reporting from Palestine.

Some facts -There are now 4-5 peer reviewed journals in Comic Studies.

Studying the art of comics is usually within the context of an art school.  This often leaves out the writing side.  There is a need to marry to two together. Levitz co-teaches a Graphic Novel course with a non-fiction journalist.

Scott McCloud’s book “Understanding Comics” is still the best, most comprehensive guide to the inner workings of comics.

Comics can also be educational – there is a Comics for Medicine conference

A good example of a collective effort is the Stanford Graphic Novel Project

Comics and style – look at Matt Madden  – 99 Ways to Tell a Story.

Professional Practices presented by Robert Hunt and Adam McCauley from CAL Arts

A conversation on the importance of instilling good professional practices on students before they graduate began with the Youtube video Pay the Writer!

Amateurs make it difficult for professionals!

History of Pricing –  ie. fee for a magazine cover

1956 –$3500

1984 – $400

2014 – $400

Payment is sometimes negotiated by the promise of exposure over getting paid properly.  The entire New York Times art budget for the year is $1 million dollars, so they pay a lot less, but artists accept this because of the exposure factor.  The evolution of technology, the global economy, deregulation and mergers are all reasons for the downward turn in illustration wages.

Pricing surveys, info is old before it ever gets published and the reality is, they are often based on past rates, so it doesn’t go up, in fact goes down taking inflation into consideration.  Advice to counteract this, don’t work on spec, take onerous terms, under value your work.  Acceptance means you are complicit in the race to the bottom.  Illustration is a commercial art, art is created for money.  Value should be tied to usage and charge usage fees.

The question to ask if approached for a free or undervalued work, would pay for the exposure in lieu of payment?  If not, it’s not a good deal.  I reasonable discussion of a fee is EXPECTED from a professional.

Work made-for-hire, in this arrangement, you lose the copyright and should be compensated for this.

Royalty –free deals are bad for the industry.  They are important to challenge in order to create sustainability.

Free culture isn’t working for artists – music – visual.

PACT – Professional artists client toolkit artpact.com

MADEFIRE: A New Chapter

Joe Elardy- Production Manager demonstrated MADEFIRE and how it makes a compelling portfolio

MADEFIRE partnered with Deviantart to create an app for comic publishing including motion comics.  The great thing with this is once you publish, you are put into the storefront – next to Superman

It is free unless you begin selling the comics.

Once you become a member of deviantart you can then access the “create motion-book” All work is done remotely and is cloud based.

Comixology online sales of print and online comics

Milk for the Ugly” is a motion comic that was made by two Polish women on their weekends.

Adobe Publishing – Steve Adler

Social media statistics-

1.2 billion facebook users

6 billion Youtube users

1.4 billion own a personal device

Technology is     – mobile, social and cloud based

The New Frontier is EXPERIENCE which is multifacted and the future skills needed are creatives, strategists, decision makers, leaders

The MFA is the new MBA says Daniel Pink

65% of today’s school kids will end up in jobs not even invented – U.S. Dept. of Labour

Animake – was an Adobe competition to find the best animation students

Adobe.com – in the menu is learn + support.  Use the button – Learn at your level

Each program has from novice to expert, 50 tutorials including the support files

Adobe Creative Cloud TV with Terry White (creativesuitepodcast.com)

Indesign – now can output to e-pub files including interactive elements and social links and embedded video

With the digital publishing suite (dps)– can publish and monetize.  A 14 y.o. girlmade a flipbook, sold it for $1.99 each and made $15,000.

It uses responsive design allowing for design to adapt to all devices – tablet, phone, laptop, desktop, TV

Adobe for Academics

Adobe Muse is a website builder for designers

National Geographic Magazine – has taken it’s online magazine to new heights.  In video the author can speak to the article written, show video as well as still images, play audio where relevant

a. Peephole is a school based magazine –San Francisco Art College – produced in 1 semester encompassing copy editing, illustration, graphic design, advertising students etc.

b. Oregon Journalism students produce their OR magazine

c. Corcoran College creates their view book

Clickbaby click youtube video

Upload to the dps store, publications are juried by Adobe which then takes a 30% commission if being sold.

Dpstips is an app to show you how to use the software.

Why Publishing Matters presented by Alan Male and Bunny Carter

Illustration

  1. Pictures the Past-ie, google doodle seen by 6 Billion people a day
    1. Depict scenes we wouldn’t normally see, ie Battle of Hastings where 17,000 people participated
    2. Depict people either –ve or +ve and influence how people are seen
    3. Recreate a Norman Rockwell painting in 3D – with z-brush
    4. Showed the world what dinosaurs looked like
  1. Defines the Present
  1. Imagines the Future – “The Jetsons” from the 1960s is still cutting edge

Gaming is a $90billion industry

More important than ever that students know how to draw

Programs should be draw, draw, draw with a bit of technology

The art world has changed –

Historians have privileged fine art over illustration for centuries. But art has changed, illustration is used now to define all that is done in new media, storyboarding, concept development etc.

Illustration is perceived as anti-intellectual but there is much that is being done that counters this claim, ie. Visual research

Peer reviewed “The Journal of Illustration

Can teach drawing, can’t teach smarts.  There is a big need for medical illustration.

Technology and Craft

Finding new outlets for illustrations

Sarah Wooley – is a producer for Community Theatre and an illustrator on the side.  She creates the sets and props for the theatre.  She also creates for audience immersive – Live Art events

Margo Dabaie – applies her 2D design to ‘stuff’ and sells them on her online store.  She applies her illustrative work to a non-traditional surface to fabrics, coasters, pillows, jewelry. www.mddabaie.com

Marcos Chin – is an established editorial illustrator http://www.marcoschin.com/ .  On the side he has pursued fashion design. Set up a silk screen at home with a power washer and light exposure table.  Learned to sew stretchy fabrics, created textiles and set up his own Yeeyee design label.  Interned with an established designer to learn more.

Chuck Pyle – discussed his school – the Academy of Art University – in San Francisco.  The entire curriculum for many undergraduate and graduate art and design degrees is offered both on campus and online, including lifedrawing!  There are some students who never step foot on the campus, in fact the most recent valedictorian was an online student whose first time at the school was graduation.  Chuck has offered to allow a sneak peak behind the scenes.

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Art Toronto

balloon-boyOct 24-27, 2014 Another great installment of Toronto’s Art Fair.  Established artists and galleries hung next to emerging talent.  Fogo island residency showcased their work and their space in a rustic booth. There was an art lounge, installations, and walls and walls of art!

Canada de Fantaisie / Canada Fancy, Art Toronto’s Feature Exhibition, created by the Québec-based trio BGL composed of Jasmin Bilodeau, Sébastien Giguère and Nicolas Laverdière, is a carousel made of recycled crowd barriers and metal fences activated by audiences who also have the chance to ride it. BGL will represent Canada at the prestigious 56th International Art Exhibition the Venice Biennale in Italy in 2015.

VSVSVS Nap Station provided a much needed place to rest in their bunk beds up the exquisitely crafted wooden steps. Nap time could be booked but they also welcomed drop ins.

Jennifer Marman & Daniel Borins Pavilion of the Blind is a large-scale kinetic
installation, featuring a colourful array of window blinds, panels, and shades, arranging and rearranging itself into a series of constantly hanging abstract compositions. Marman & Borins are represented by Cristin Tierney, New York.

Many of the galleries work can be viewed on Art-sy.

 

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Screenprinting and Alex Colville

screenprint

screenprint2

We have a small but creative group of 4th semester students this fall and with them we began the year with a stencil screenprinting workshop downtown at the AGO, followed by a visit to the Alex Colville exhibition. Next week, Oct 3rd, we will continue our exploration of screenprinting as an illustrative medium by going to Open Studio in 401 Richmond where we will use photo emulsion as the technique to transfer images. Stay tuned for the update on their grad show coming up in December!

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Another Winner!

Maureen2Maureen Hiebert also won 2nd prize for her image in the CAPIC Rodeo 6 Student awards.  These awards for students are a great way to get your work in front of art directors and other creatives!  Congrats to Maureen!

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3×3 Illustration Award Honourable Mention

Maureen Hiebert receives honourable mention for this image in the 3X3 Student Illustration Awards!  Congrats Maureen!

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Ontario Library Association winner! (again)

Image

Varinder Paul, a student in the Illustration diploma, under the guidance of Professor Barney Wornoff, has produced another winning entry for the Ontario Library Association for their annual conference.  The winning entry is used on all visual material and merchandise associated with the conference and receives a prize of $3000!  This is the 4th year in a row a student from Illustration has won this award!  

The Ontario Library Association stated Varinder’s “entry fit with the look and feel of what OLA imagined “Think It, Do It” to be. The mind-map fits perfectly with the theme of productivity. We liked the use of bright, bold colours, and we could imagine the use for the repeated elements in other materials and images.”
 
They also said to Barney, “You should be very proud of your class! They produced some great work!

 

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Seneca at the Toronto Comic Arts Festival!

Seneca is the exclusive school sponsor of The Toronto Comic Arts Festival (TCAF) which took place Saturday, May 10th, 9am-5pm, and Sunday May 11th, 11am-5pm, at Toronto Reference Library, 789 Yonge Street. It was a week long celebration of comics and graphic novels and their creators, which culminated in a two-day exhibition and vendor fair featuring hundreds of comics creators from around the world. Other Festival events include readings, interviews, panels, workshops, gallery shows, art installations, and much more.

Illustration faculty and students organized by Tim Clark staffed a prominent table at the entry to the festival.  In addition, ILU faculty Martha Newbigging held the Mixed Media Comic Zine Workshop at TCAF for the second year. Participants created their own comic book zine in just two hours!

Along with the grad show this festival is a highlight of the Illustration calendar!

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Grad show at Creative Blueprint Gallery!

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Please join us on May 8th from 7 pm to 10 pm at Creative Blueprint for an evening of celebration. Meet the graduating artists, view the outstanding work, enjoy some refreshments. The exhibition will be open for viewing from May 8th to 13th.

Seneca College’s Independent Illustration program produces an amazing array of talented artists in both digital and traditional mediums. These skills, combined with the entrepreneurial business savvy learned in the program, produce individuals who are ready for immediate work in any aspect of the illustration world.

The grads are on pins and needles and can’t wait to show you what they’ve done!

 

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Student artistry on display at Coalesce 2014

Coalesce 2014

All students and employees are invited to attend Coalesce 2014, running from April 29 to May 1 at The House of Moments Lounge and Gallery, 386 Carlaw Avenue, Toronto.

This three-day event celebrates the work of soon-to-be graduates from the School of Creative Arts and Animation. On display will be a showcase of 3D animation, acting, digital media, game art, graphic design, photography, illustration, art fundamentals, visual effects and documentary filmmaking.

Coalesce 2014 kicks off on Tuesday, April 29 at 6 p.m. with an exclusive preview of the exhibit for industry reps and their guests.

On Wednesday, April 30, a graduate party, with performances by Seneca’s Independent Music Production students, will be held from 6 p.m. to 11 p.m. Everyone is welcome to attend.

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